Resources.Designer.cs 12 KB

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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // 此代码由工具生成。
  4. // 运行时版本:4.0.30319.42000
  5. //
  6. // 对此文件的更改可能会导致不正确的行为,并且如果
  7. // 重新生成代码,这些更改将会丢失。
  8. // </auto-generated>
  9. //------------------------------------------------------------------------------
  10. namespace ZHPEmulator.Properties {
  11. using System;
  12. /// <summary>
  13. /// 一个强类型的资源类,用于查找本地化的字符串等。
  14. /// </summary>
  15. // 此类是由 StronglyTypedResourceBuilder
  16. // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
  17. // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
  18. // (以 /str 作为命令选项),或重新生成 VS 项目。
  19. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
  20. [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
  21. [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
  22. public class Resources {
  23. private static global::System.Resources.ResourceManager resourceMan;
  24. private static global::System.Globalization.CultureInfo resourceCulture;
  25. [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
  26. internal Resources() {
  27. }
  28. /// <summary>
  29. /// 返回此类使用的缓存的 ResourceManager 实例。
  30. /// </summary>
  31. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  32. public static global::System.Resources.ResourceManager ResourceManager {
  33. get {
  34. if (object.ReferenceEquals(resourceMan, null)) {
  35. global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ZHPEmulator.Properties.Resources", typeof(Resources).Assembly);
  36. resourceMan = temp;
  37. }
  38. return resourceMan;
  39. }
  40. }
  41. /// <summary>
  42. /// 重写当前线程的 CurrentUICulture 属性,对
  43. /// 使用此强类型资源类的所有资源查找执行重写。
  44. /// </summary>
  45. [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
  46. public static global::System.Globalization.CultureInfo Culture {
  47. get {
  48. return resourceCulture;
  49. }
  50. set {
  51. resourceCulture = value;
  52. }
  53. }
  54. /// <summary>
  55. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  56. /// </summary>
  57. public static System.Drawing.Bitmap all_in_one {
  58. get {
  59. object obj = ResourceManager.GetObject("all_in_one", resourceCulture);
  60. return ((System.Drawing.Bitmap)(obj));
  61. }
  62. }
  63. /// <summary>
  64. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  65. /// </summary>
  66. public static System.Drawing.Bitmap all_in_one1 {
  67. get {
  68. object obj = ResourceManager.GetObject("all_in_one1", resourceCulture);
  69. return ((System.Drawing.Bitmap)(obj));
  70. }
  71. }
  72. /// <summary>
  73. /// 查找类似 ts,m_com_ap
  74. ///00:00:09,79.0
  75. ///00:00:14,80.0
  76. ///00:00:19,80.0
  77. ///00:00:24,80.0
  78. ///00:00:29,82.0
  79. ///00:00:34,82.0
  80. ///00:00:39,83.0
  81. ///00:00:44,83.0
  82. ///00:00:49,83.0
  83. ///00:00:54,83.0
  84. ///00:00:59,83.0
  85. ///00:01:04,83.0
  86. ///00:01:09,83.0
  87. ///00:01:14,84.0
  88. ///00:01:19,85.0
  89. ///00:01:24,85.0
  90. ///00:01:29,85.0
  91. ///00:01:34,85.0
  92. ///00:01:39,85.0
  93. ///00:01:44,85.0
  94. ///00:01:49,86.0
  95. ///00:01:54,85.0
  96. ///00:01:59,85.0
  97. ///00:02:04,85.0
  98. ///00:02:09,86.0
  99. ///00:02:14,86.0
  100. ///00:02:19,86.0
  101. ///00:02:24,86.0
  102. ///00:02:29,86.0
  103. ///00:02:34,86.0
  104. ///00:02:39,87.0
  105. ///00:02:44,86.0
  106. ///00:02:49,86.0
  107. ///00:0 [字符串的其余部分被截断]&quot;; 的本地化字符串。
  108. /// </summary>
  109. public static string ap_2022_01_15 {
  110. get {
  111. return ResourceManager.GetString("ap_2022_01_15", resourceCulture);
  112. }
  113. }
  114. /// <summary>
  115. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  116. /// </summary>
  117. public static System.Drawing.Bitmap com_on {
  118. get {
  119. object obj = ResourceManager.GetObject("com_on", resourceCulture);
  120. return ((System.Drawing.Bitmap)(obj));
  121. }
  122. }
  123. /// <summary>
  124. /// 查找类似 ts,m_ia
  125. ///00:00:09,2.235
  126. ///00:00:14,2.28
  127. ///00:00:19,2.28
  128. ///00:00:24,2.28
  129. ///00:00:29,2.31
  130. ///00:00:34,2.325
  131. ///00:00:39,2.34
  132. ///00:00:44,2.34
  133. ///00:00:49,2.34
  134. ///00:00:54,2.355
  135. ///00:00:59,2.355
  136. ///00:01:04,2.37
  137. ///00:01:09,2.34
  138. ///00:01:14,2.37
  139. ///00:01:19,2.385
  140. ///00:01:24,2.4
  141. ///00:01:29,2.4
  142. ///00:01:34,2.4
  143. ///00:01:39,2.415
  144. ///00:01:44,2.415
  145. ///00:01:49,2.415
  146. ///00:01:54,2.43
  147. ///00:01:59,2.415
  148. ///00:02:04,2.415
  149. ///00:02:09,2.43
  150. ///00:02:14,2.415
  151. ///00:02:19,2.415
  152. ///00:02:24,2.46
  153. ///00:02:29,2.43
  154. ///00:02:34,2.43
  155. ///00:02:39,2.445
  156. ///00:02:44,2.43
  157. ///00:02:49,2.44 [字符串的其余部分被截断]&quot;; 的本地化字符串。
  158. /// </summary>
  159. public static string ia_2022_01_15 {
  160. get {
  161. return ResourceManager.GetString("ia_2022_01_15", resourceCulture);
  162. }
  163. }
  164. /// <summary>
  165. /// 查找类似 ts,m_ib
  166. ///00:00:09,2.31
  167. ///00:00:14,2.355
  168. ///00:00:19,2.355
  169. ///00:00:24,2.37
  170. ///00:00:29,2.4
  171. ///00:00:34,2.415
  172. ///00:00:39,2.43
  173. ///00:00:44,2.445
  174. ///00:00:49,2.445
  175. ///00:00:54,2.445
  176. ///00:00:59,2.46
  177. ///00:01:04,2.49
  178. ///00:01:09,2.46
  179. ///00:01:14,2.49
  180. ///00:01:19,2.52
  181. ///00:01:24,2.52
  182. ///00:01:29,2.52
  183. ///00:01:34,2.52
  184. ///00:01:39,2.535
  185. ///00:01:44,2.535
  186. ///00:01:49,2.535
  187. ///00:01:54,2.535
  188. ///00:01:59,2.535
  189. ///00:02:04,2.535
  190. ///00:02:09,2.535
  191. ///00:02:14,2.535
  192. ///00:02:19,2.535
  193. ///00:02:24,2.565
  194. ///00:02:29,2.55
  195. ///00:02:34,2.55
  196. ///00:02:39,2.55
  197. ///00:02:44,2.55
  198. ///00:02:49 [字符串的其余部分被截断]&quot;; 的本地化字符串。
  199. /// </summary>
  200. public static string ib_2022_01_15 {
  201. get {
  202. return ResourceManager.GetString("ib_2022_01_15", resourceCulture);
  203. }
  204. }
  205. /// <summary>
  206. /// 查找类似 ts,m_ic
  207. ///00:00:09,2.25
  208. ///00:00:14,2.265
  209. ///00:00:19,2.28
  210. ///00:00:24,2.295
  211. ///00:00:29,2.325
  212. ///00:00:34,2.34
  213. ///00:00:39,2.355
  214. ///00:00:44,2.37
  215. ///00:00:49,2.37
  216. ///00:00:54,2.37
  217. ///00:00:59,2.37
  218. ///00:01:04,2.37
  219. ///00:01:09,2.385
  220. ///00:01:14,2.415
  221. ///00:01:19,2.43
  222. ///00:01:24,2.43
  223. ///00:01:29,2.43
  224. ///00:01:34,2.43
  225. ///00:01:39,2.445
  226. ///00:01:44,2.445
  227. ///00:01:49,2.445
  228. ///00:01:54,2.445
  229. ///00:01:59,2.445
  230. ///00:02:04,2.46
  231. ///00:02:09,2.46
  232. ///00:02:14,2.46
  233. ///00:02:19,2.475
  234. ///00:02:24,2.475
  235. ///00:02:29,2.46
  236. ///00:02:34,2.475
  237. ///00:02:39,2.46
  238. ///00:02:44,2.475
  239. ///00:02:49 [字符串的其余部分被截断]&quot;; 的本地化字符串。
  240. /// </summary>
  241. public static string ic_2022_01_15 {
  242. get {
  243. return ResourceManager.GetString("ic_2022_01_15", resourceCulture);
  244. }
  245. }
  246. /// <summary>
  247. /// 查找 System.Drawing.Bitmap 类型的本地化资源。
  248. /// </summary>
  249. public static System.Drawing.Bitmap network {
  250. get {
  251. object obj = ResourceManager.GetObject("network", resourceCulture);
  252. return ((System.Drawing.Bitmap)(obj));
  253. }
  254. }
  255. /// <summary>
  256. /// 查找类似 ts,m_ua
  257. ///00:00:09,11920.0
  258. ///00:00:14,11920.0
  259. ///00:00:19,11920.0
  260. ///00:00:24,11920.0
  261. ///00:00:29,11920.0
  262. ///00:00:34,11920.0
  263. ///00:00:39,11920.0
  264. ///00:00:44,11920.0
  265. ///00:00:49,11920.0
  266. ///00:00:54,11920.0
  267. ///00:00:59,11920.0
  268. ///00:01:04,11920.0
  269. ///00:01:09,11920.0
  270. ///00:01:14,11920.0
  271. ///00:01:19,11900.0
  272. ///00:01:24,11920.0
  273. ///00:01:29,11900.0
  274. ///00:01:34,11900.0
  275. ///00:01:39,11860.0
  276. ///00:01:44,11840.0
  277. ///00:01:49,11860.0
  278. ///00:01:54,11860.0
  279. ///00:01:59,11860.0
  280. ///00:02:04,11840.0
  281. ///00:02:09,11860.0
  282. ///00:02:14,11840.0
  283. ///00:02:19,11860.0
  284. ///00:02:24,11860.0 /// [字符串的其余部分被截断]&quot;; 的本地化字符串。
  285. /// </summary>
  286. public static string ua_2022_01_15 {
  287. get {
  288. return ResourceManager.GetString("ua_2022_01_15", resourceCulture);
  289. }
  290. }
  291. /// <summary>
  292. /// 查找类似 ts,m_ub
  293. ///00:00:09,11920.0
  294. ///00:00:14,11920.0
  295. ///00:00:19,11920.0
  296. ///00:00:24,11920.0
  297. ///00:00:29,11920.0
  298. ///00:00:34,11920.0
  299. ///00:00:39,11920.0
  300. ///00:00:44,11920.0
  301. ///00:00:49,11920.0
  302. ///00:00:54,11920.0
  303. ///00:00:59,11920.0
  304. ///00:01:04,11920.0
  305. ///00:01:09,11920.0
  306. ///00:01:14,11920.0
  307. ///00:01:19,11920.0
  308. ///00:01:24,11920.0
  309. ///00:01:29,11900.0
  310. ///00:01:34,11900.0
  311. ///00:01:39,11900.0
  312. ///00:01:44,11860.0
  313. ///00:01:49,11860.0
  314. ///00:01:54,11860.0
  315. ///00:01:59,11860.0
  316. ///00:02:04,11840.0
  317. ///00:02:09,11860.0
  318. ///00:02:14,11840.0
  319. ///00:02:19,11860.0
  320. ///00:02:24,11860.0 /// [字符串的其余部分被截断]&quot;; 的本地化字符串。
  321. /// </summary>
  322. public static string ub_2022_01_15 {
  323. get {
  324. return ResourceManager.GetString("ub_2022_01_15", resourceCulture);
  325. }
  326. }
  327. /// <summary>
  328. /// 查找类似 ts,m_uc
  329. ///00:00:09,11940.0
  330. ///00:00:14,11960.0
  331. ///00:00:19,11960.0
  332. ///00:00:24,11960.0
  333. ///00:00:29,11940.0
  334. ///00:00:34,11960.0
  335. ///00:00:39,11940.0
  336. ///00:00:44,11940.0
  337. ///00:00:49,11940.0
  338. ///00:00:54,11940.0
  339. ///00:00:59,11940.0
  340. ///00:01:04,11940.0
  341. ///00:01:09,11940.0
  342. ///00:01:14,11940.0
  343. ///00:01:19,11940.0
  344. ///00:01:24,11940.0
  345. ///00:01:29,11920.0
  346. ///00:01:34,11940.0
  347. ///00:01:39,11940.0
  348. ///00:01:44,11880.0
  349. ///00:01:49,11880.0
  350. ///00:01:54,11880.0
  351. ///00:01:59,11880.0
  352. ///00:02:04,11880.0
  353. ///00:02:09,11880.0
  354. ///00:02:14,11880.0
  355. ///00:02:19,11880.0
  356. ///00:02:24,11880.0 /// [字符串的其余部分被截断]&quot;; 的本地化字符串。
  357. /// </summary>
  358. public static string uc_2022_01_15 {
  359. get {
  360. return ResourceManager.GetString("uc_2022_01_15", resourceCulture);
  361. }
  362. }
  363. }
  364. }