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- //------------------------------------------------------------------------------
- // <auto-generated>
- // 此代码由工具生成。
- // 运行时版本:4.0.30319.42000
- //
- // 对此文件的更改可能会导致不正确的行为,并且如果
- // 重新生成代码,这些更改将会丢失。
- // </auto-generated>
- //------------------------------------------------------------------------------
- namespace ZHPEmulator.Properties {
- using System;
-
-
- /// <summary>
- /// 一个强类型的资源类,用于查找本地化的字符串等。
- /// </summary>
- // 此类是由 StronglyTypedResourceBuilder
- // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
- // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
- // (以 /str 作为命令选项),或重新生成 VS 项目。
- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
- [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
- [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
- public class Resources {
-
- private static global::System.Resources.ResourceManager resourceMan;
-
- private static global::System.Globalization.CultureInfo resourceCulture;
-
- [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
- internal Resources() {
- }
-
- /// <summary>
- /// 返回此类使用的缓存的 ResourceManager 实例。
- /// </summary>
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- public static global::System.Resources.ResourceManager ResourceManager {
- get {
- if (object.ReferenceEquals(resourceMan, null)) {
- global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ZHPEmulator.Properties.Resources", typeof(Resources).Assembly);
- resourceMan = temp;
- }
- return resourceMan;
- }
- }
-
- /// <summary>
- /// 重写当前线程的 CurrentUICulture 属性,对
- /// 使用此强类型资源类的所有资源查找执行重写。
- /// </summary>
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- public static global::System.Globalization.CultureInfo Culture {
- get {
- return resourceCulture;
- }
- set {
- resourceCulture = value;
- }
- }
-
- /// <summary>
- /// 查找 System.Drawing.Bitmap 类型的本地化资源。
- /// </summary>
- public static System.Drawing.Bitmap all_in_one {
- get {
- object obj = ResourceManager.GetObject("all_in_one", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// 查找 System.Drawing.Bitmap 类型的本地化资源。
- /// </summary>
- public static System.Drawing.Bitmap all_in_one1 {
- get {
- object obj = ResourceManager.GetObject("all_in_one1", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// 查找类似 ts,m_com_ap
- ///00:00:09,79.0
- ///00:00:14,80.0
- ///00:00:19,80.0
- ///00:00:24,80.0
- ///00:00:29,82.0
- ///00:00:34,82.0
- ///00:00:39,83.0
- ///00:00:44,83.0
- ///00:00:49,83.0
- ///00:00:54,83.0
- ///00:00:59,83.0
- ///00:01:04,83.0
- ///00:01:09,83.0
- ///00:01:14,84.0
- ///00:01:19,85.0
- ///00:01:24,85.0
- ///00:01:29,85.0
- ///00:01:34,85.0
- ///00:01:39,85.0
- ///00:01:44,85.0
- ///00:01:49,86.0
- ///00:01:54,85.0
- ///00:01:59,85.0
- ///00:02:04,85.0
- ///00:02:09,86.0
- ///00:02:14,86.0
- ///00:02:19,86.0
- ///00:02:24,86.0
- ///00:02:29,86.0
- ///00:02:34,86.0
- ///00:02:39,87.0
- ///00:02:44,86.0
- ///00:02:49,86.0
- ///00:0 [字符串的其余部分被截断]"; 的本地化字符串。
- /// </summary>
- public static string ap_2022_01_15 {
- get {
- return ResourceManager.GetString("ap_2022_01_15", resourceCulture);
- }
- }
-
- /// <summary>
- /// 查找 System.Drawing.Bitmap 类型的本地化资源。
- /// </summary>
- public static System.Drawing.Bitmap com_on {
- get {
- object obj = ResourceManager.GetObject("com_on", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// 查找类似 ts,m_ia
- ///00:00:09,2.235
- ///00:00:14,2.28
- ///00:00:19,2.28
- ///00:00:24,2.28
- ///00:00:29,2.31
- ///00:00:34,2.325
- ///00:00:39,2.34
- ///00:00:44,2.34
- ///00:00:49,2.34
- ///00:00:54,2.355
- ///00:00:59,2.355
- ///00:01:04,2.37
- ///00:01:09,2.34
- ///00:01:14,2.37
- ///00:01:19,2.385
- ///00:01:24,2.4
- ///00:01:29,2.4
- ///00:01:34,2.4
- ///00:01:39,2.415
- ///00:01:44,2.415
- ///00:01:49,2.415
- ///00:01:54,2.43
- ///00:01:59,2.415
- ///00:02:04,2.415
- ///00:02:09,2.43
- ///00:02:14,2.415
- ///00:02:19,2.415
- ///00:02:24,2.46
- ///00:02:29,2.43
- ///00:02:34,2.43
- ///00:02:39,2.445
- ///00:02:44,2.43
- ///00:02:49,2.44 [字符串的其余部分被截断]"; 的本地化字符串。
- /// </summary>
- public static string ia_2022_01_15 {
- get {
- return ResourceManager.GetString("ia_2022_01_15", resourceCulture);
- }
- }
-
- /// <summary>
- /// 查找类似 ts,m_ib
- ///00:00:09,2.31
- ///00:00:14,2.355
- ///00:00:19,2.355
- ///00:00:24,2.37
- ///00:00:29,2.4
- ///00:00:34,2.415
- ///00:00:39,2.43
- ///00:00:44,2.445
- ///00:00:49,2.445
- ///00:00:54,2.445
- ///00:00:59,2.46
- ///00:01:04,2.49
- ///00:01:09,2.46
- ///00:01:14,2.49
- ///00:01:19,2.52
- ///00:01:24,2.52
- ///00:01:29,2.52
- ///00:01:34,2.52
- ///00:01:39,2.535
- ///00:01:44,2.535
- ///00:01:49,2.535
- ///00:01:54,2.535
- ///00:01:59,2.535
- ///00:02:04,2.535
- ///00:02:09,2.535
- ///00:02:14,2.535
- ///00:02:19,2.535
- ///00:02:24,2.565
- ///00:02:29,2.55
- ///00:02:34,2.55
- ///00:02:39,2.55
- ///00:02:44,2.55
- ///00:02:49 [字符串的其余部分被截断]"; 的本地化字符串。
- /// </summary>
- public static string ib_2022_01_15 {
- get {
- return ResourceManager.GetString("ib_2022_01_15", resourceCulture);
- }
- }
-
- /// <summary>
- /// 查找类似 ts,m_ic
- ///00:00:09,2.25
- ///00:00:14,2.265
- ///00:00:19,2.28
- ///00:00:24,2.295
- ///00:00:29,2.325
- ///00:00:34,2.34
- ///00:00:39,2.355
- ///00:00:44,2.37
- ///00:00:49,2.37
- ///00:00:54,2.37
- ///00:00:59,2.37
- ///00:01:04,2.37
- ///00:01:09,2.385
- ///00:01:14,2.415
- ///00:01:19,2.43
- ///00:01:24,2.43
- ///00:01:29,2.43
- ///00:01:34,2.43
- ///00:01:39,2.445
- ///00:01:44,2.445
- ///00:01:49,2.445
- ///00:01:54,2.445
- ///00:01:59,2.445
- ///00:02:04,2.46
- ///00:02:09,2.46
- ///00:02:14,2.46
- ///00:02:19,2.475
- ///00:02:24,2.475
- ///00:02:29,2.46
- ///00:02:34,2.475
- ///00:02:39,2.46
- ///00:02:44,2.475
- ///00:02:49 [字符串的其余部分被截断]"; 的本地化字符串。
- /// </summary>
- public static string ic_2022_01_15 {
- get {
- return ResourceManager.GetString("ic_2022_01_15", resourceCulture);
- }
- }
-
- /// <summary>
- /// 查找 System.Drawing.Bitmap 类型的本地化资源。
- /// </summary>
- public static System.Drawing.Bitmap network {
- get {
- object obj = ResourceManager.GetObject("network", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// 查找类似 ts,m_ua
- ///00:00:09,11920.0
- ///00:00:14,11920.0
- ///00:00:19,11920.0
- ///00:00:24,11920.0
- ///00:00:29,11920.0
- ///00:00:34,11920.0
- ///00:00:39,11920.0
- ///00:00:44,11920.0
- ///00:00:49,11920.0
- ///00:00:54,11920.0
- ///00:00:59,11920.0
- ///00:01:04,11920.0
- ///00:01:09,11920.0
- ///00:01:14,11920.0
- ///00:01:19,11900.0
- ///00:01:24,11920.0
- ///00:01:29,11900.0
- ///00:01:34,11900.0
- ///00:01:39,11860.0
- ///00:01:44,11840.0
- ///00:01:49,11860.0
- ///00:01:54,11860.0
- ///00:01:59,11860.0
- ///00:02:04,11840.0
- ///00:02:09,11860.0
- ///00:02:14,11840.0
- ///00:02:19,11860.0
- ///00:02:24,11860.0
/// [字符串的其余部分被截断]"; 的本地化字符串。
- /// </summary>
- public static string ua_2022_01_15 {
- get {
- return ResourceManager.GetString("ua_2022_01_15", resourceCulture);
- }
- }
-
- /// <summary>
- /// 查找类似 ts,m_ub
- ///00:00:09,11920.0
- ///00:00:14,11920.0
- ///00:00:19,11920.0
- ///00:00:24,11920.0
- ///00:00:29,11920.0
- ///00:00:34,11920.0
- ///00:00:39,11920.0
- ///00:00:44,11920.0
- ///00:00:49,11920.0
- ///00:00:54,11920.0
- ///00:00:59,11920.0
- ///00:01:04,11920.0
- ///00:01:09,11920.0
- ///00:01:14,11920.0
- ///00:01:19,11920.0
- ///00:01:24,11920.0
- ///00:01:29,11900.0
- ///00:01:34,11900.0
- ///00:01:39,11900.0
- ///00:01:44,11860.0
- ///00:01:49,11860.0
- ///00:01:54,11860.0
- ///00:01:59,11860.0
- ///00:02:04,11840.0
- ///00:02:09,11860.0
- ///00:02:14,11840.0
- ///00:02:19,11860.0
- ///00:02:24,11860.0
/// [字符串的其余部分被截断]"; 的本地化字符串。
- /// </summary>
- public static string ub_2022_01_15 {
- get {
- return ResourceManager.GetString("ub_2022_01_15", resourceCulture);
- }
- }
-
- /// <summary>
- /// 查找类似 ts,m_uc
- ///00:00:09,11940.0
- ///00:00:14,11960.0
- ///00:00:19,11960.0
- ///00:00:24,11960.0
- ///00:00:29,11940.0
- ///00:00:34,11960.0
- ///00:00:39,11940.0
- ///00:00:44,11940.0
- ///00:00:49,11940.0
- ///00:00:54,11940.0
- ///00:00:59,11940.0
- ///00:01:04,11940.0
- ///00:01:09,11940.0
- ///00:01:14,11940.0
- ///00:01:19,11940.0
- ///00:01:24,11940.0
- ///00:01:29,11920.0
- ///00:01:34,11940.0
- ///00:01:39,11940.0
- ///00:01:44,11880.0
- ///00:01:49,11880.0
- ///00:01:54,11880.0
- ///00:01:59,11880.0
- ///00:02:04,11880.0
- ///00:02:09,11880.0
- ///00:02:14,11880.0
- ///00:02:19,11880.0
- ///00:02:24,11880.0
/// [字符串的其余部分被截断]"; 的本地化字符串。
- /// </summary>
- public static string uc_2022_01_15 {
- get {
- return ResourceManager.GetString("uc_2022_01_15", resourceCulture);
- }
- }
- }
- }
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